
It does not happen when your player- or container inventory is open in survival mode! Note: Works only in creative mode (H-button) or when activated via console command in Survival mode. When item menu (Creative or activated via console command) is open, items that are shift-clicked out of the toolbar are now put into trash. Faction members can now access and pick up terrain placeable devices that have faction access allowed Improved weapon shooting on all mounted weapons (SV / HV / CV): the weapons should now shoot accurately - try them out on your shooting range Now you can zoom in with your turrest using the scroll wheel: Added console cmd 'ents' to show all spawned entities Go close to your blueprint and note down the ID, which is shown in the info panel on top of the screen.
Empyrion creative convert blocks update#
Note: the command will update all blocks of the blueprint, but you first need to place it in the world in CREATIVE mode and get its EntityID. BP Converter command update: Added old non-automated Large Constructor and Food Processor to "replaceblocks -alpha4" console command (+ adjusted their names to make clear they are obsolete blocks). Combined with the prefabinfo-command, this is the way to go in SURVIVAL, where you can not spawn RED blueprints for removing the forbidden blocks or run the BP Converter command. Then just remove or swap the DummyBlock with a suitable device or block. (yes, we added a block called "DummyBlock"). You can now also replace single forbidden blocks as follows.

For example, sometimes there are old blocks in the prefabs that can render a blueprint red in the library. You can now easily identify and replace the forbidden blocks. Added new console cmd 'prefabinfo' to obtain detailed info about a BP that is in your BP library. The AMD is now closed (Tier 2 and 3) and mining laser is switched off when it is not mining:Ĭonsole commands for managing blueprints: Animations + drill laser effect are only triggered when AMD is actually mining (thus you now see from far away whether AMD is active) Added new animations to AMD: it now opens/closes the shields and rotates them AMD maximum and minimum source quality now scaled relative to the savegames max-min deposit sizes for the selected difficulty level (before: fixed overall scale) Get your game key for $9.99 and have fun playing!Īs always, we are looking forward to your feedback, while helping us to squash the remaining bugs. If you want to dive into "Empyrion - Galactic Survival" for the weekend, maybe with your friends that do not own the game yet, this is a good chance: we are on a 50% sale on Steam right now. Have a look at the other tweaks and re-balancing changes below. But maybe you should now handle it with some extra care. Other Improvements range from making the HV weight balancing more convenient (by adding smaller artificial weight blocks), removing purified water from our high-tech self-hydrating concrete to make it more affordable in the early game, up to giving faction members access to all terrain placeables.Īlso important for our builders and engineers: the T2 Multitool got stronger, especially for the high end materials! No tedious grinding of Combat Steel anymore. It's likely to have some issues now that will prevent it from being spawned outside of creative, such as SV only blocks and such but you can remove those and fix it up to be a proper CV.Ready for the pre-Halloween Weekend with Empyrion - Galactic Survival? We finished version 4.1 with more refinements, tweaks and bugfixes just in time!Īs the transition to Alpha 4 has caused some inevitable workload for updating blueprints and prefabs, we have added more functionality and a new command for bringing your favorite builds up to speed! Go back into empyrion and load your game and you should have a CV that uses the exact same blocks as your SV but is much larger. area files of the 'destination' ship(the starter you created) within its own folder. area files and then paste them over the 4.

Within this folder, find the 'source' ship and within its folder, copy all 4. Get the ID for the new starter and remember it as the 'destination' ID.Ĭlose empyrion and go into your saves location, then navigate to Saves\Games\(your creative game)\Shared. Make sure you put it in a wide open area like space. Write down or just keep in mind the ID of the source ship(the one you want to convert the type of) and remember it as such (the 'source').Ĭreate a new starter block of the type you want to convert the ship into (such as a CV starter if you wish to make your SV into CV). Go into your creative game and within the console type "di" in order to bring up some debug info that shows you a ships ID when you look at it. Follow these steps and you might want to back up your save first: There is a way to do this by editing the save file.
